Problem 84 asks us to implement the classic game Monopoly and find the most-visited spaces on the board…if we used two 4-sided dice instead of 6-sided ones.
Although it would probably be straightforward to compute probabilities directly using fractions, or indirectly approximate them with Hidden Markov Models, for now let’s just brute force it and use Clojure’s ability to run things in parallel.
(def board [:GO :A1 :CC1 :A2 :T1 :R1 :B1 :CH1 :B2 :B3
:JAIL :C1 :U1 :C2 :C3 :R2 :D1 :CC2 :D2 :D3
:FP :E1 :CH2 :E2 :E3 :R3 :F1 :F2 :U2 :F3
:G2J :G1 :G2 :CC3 :G3 :R4 :CH3 :H1 :T2 :H2])
(def b2i (zipmap board (range))) ;; Board symbols to integers
(def i2b (zipmap (range) board)) ;; Integers to board symbols
(defn card-CC
"Community Chest. Returns the number of the square to move to."
[n]
(let [options (concat [(b2i :GO) (b2i :JAIL)] (repeat 14 n))]
(rand-nth options)))
(defn card-CH
"Chance card. Returns the number of the square to move to."
[n]
(let [options [:X :X :X :X :X :X
:GO :JAIL :C1 :E3 :H2 :R1 :NextR :NextR :NextU :Back3]
event (rand-nth options)]
(condp = event
:X n ;; Do nothing
:NextR (nth (map b2i [:R1 :R2 :R3 :R4]) ;; Next railroad
(rem (quot (+ 5 n) 10) 4))
:NextU (if (and (> n (b2i :U1)) ;; Next Utility
(< n (b2i :U2)))
(b2i :U2)
(b2i :U1))
:Back3 (if (= (- n 3) (b2i :CC3))
(card-CC (- n 3)) ;; Sometimes you land on another CC
(- n 3)) ;; But mostly you don't
(b2i event))))
(defn dice-4 [] (inc (rand-int 4)))
(defn move [[n doubles]]
(let [d1 (dice-4)
d2 (dice-4)
m (if (and (= d1 d2) (= 2 doubles))
(b2i :JAIL)
(rem (+ n d1 d2) 40))]
[(condp = m
(b2i :G2J) (b2i :JAIL)
(b2i :CC1) (card-CC m)
(b2i :CC2) (card-CC m)
(b2i :CC2) (card-CC m)
(b2i :CH1) (card-CH m)
(b2i :CH2) (card-CH m)
(b2i :CH3) (card-CH m)
m)
(if (= d1 d2)
(if (not (= 2 doubles)) ;; reset if 3rd double in a row
(inc doubles)
0)
0)]))
(defn compute-monopoly-freqs []
(let [trials 1000000
games 10
sim (fn [trials]
(frequencies (take trials (map first (iterate move [0 0])))))
freqs (apply merge-with + (pmap sim (repeat games trials)))
ps (map (fn [[c v]]
[(i2b c) (double (* 100 (/ v trials games)))])
(sort freqs))]
(map #(b2i (first %)) (take 3 (reverse (sort-by second ps))))))
(time (compute-monopoly-freqs)) ;; "Elapsed time: 10217.921373 msecs"
With the work of 10,000,000 trials divided evenly across 10 threads and evaluated in parallel in roughly 10 seconds, this gives the correct answer on my machine. However, the probabilities that I compute for the 6-sided dice are slightly different from the ones given on the Project Euler website, so this implementation is probably slightly incorrect. Can you find the mistake?